Environment Defense
Created for MiniGameJam 133 - Fusion/Control Your Environment

Control your environment in this tower defense to hold out for as long as possible against more and more enemies that become stronger over time.

Intended to have upgrade system where you infuse elements to change the properties of attacks to meet the theme of fusion but I ran out of time to implement this upgrade system. 

There's a known issue where income text doesn't update between rounds, but the internal income number is still increasing. The text will update when you buy wildgrass or a rabbit, which may misleadingly make those appear to give you a huge bump in income.

I plan to fix this issue and other issues as well as significantly improve the cost/damage/enemy balance after the rating period. I know the balance is a bit wacky in that you can quickly scale past the enemies being difficult. I'd be very appreciative of any feedback you can provide to help inform improvements in the future.

Check out this video where I reflect on the game's development, review feedback, dive into implementation details, and plan future improvements: 

Almost all assets provided by Kenney
Background music is "entanglement" by Pro Sensory

Comments

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Good one! Nice variety of defenses, and a twist by asking to balance between economy and attack. It could be a bit harder, since after a few waves, it is more or less won - this could be solved by having monsters get a lot harder after some time.


Another monster type would be nice too :)