Dungeon Factory Prototype
Controls below, apologies for no in-game, ran out of time.
Unfortunately got a bit over ambitious in concept from the 9 day jam duration and didn't really finish a complete game. I figured I might as well upload what I've got since it implements the core tech end-to-end despite having not really been made into a game. Machines produce monsters where are output to defend the dungeon from invaders.
Created for Wanna x Yam Game Jam 2022
Although I didn't really finish game elements (machine costs, income, good enemy spawning logic, winning/losing) if you have feedback on the systems present here, I'd really appreciate it. I plan to flesh out this game after the game jam is over.
Controls
WASD : Move Camera
V : Toggle Battlefield view
1-5 : Place Basic Machines
Shift 1-4 : Place Advanced Machines
Click: Place machine, select port to run path, place path
Right Click: Back out, click and hold to remove machine or path
Esc: Back out
Machines
1 - Attack Essence Input
2 - Speed Essence Input
3 - Defense Essence Input
4 - Combiner, merge two inputs into a monster
5 - Teleporter, send a monster to the battlefield
Shift 1 - Refiner, upgrade an essence to level 2
Shift 2 - Level 2 Combiner, make stronger monsters out of level 2 essences
Shift 3 - Greater Refiner, upgrade a level 2 essence to level 3
Shift 4 - Level 3 Combiner, make the strongest monsters out of level 3 essences
Art Credits
Pipes, which were also used to build machine sprites - Plums by surt
UI Sprites - Board Game Icons, Pixel UI pack, and Game Icons by Kenney
Some Units and Dungeon Tileset - Dungeon Tileset 2 by 0x72
Other Units - Enchanted Forest Characters by Superdark
Status | In development |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (2 total ratings) |
Author | QuietBenchZen |
Genre | Simulation |
Made with | Unity |
Tags | 2D, combine, factory, Game Jam, Pixel Art, Prototype, push, Unity |
Comments
Log in with itch.io to leave a comment.
Cool game!
But I feel like "Advanced machines" bar is unnecessary.
My first and intuitional thought on upgrading units was that i need to stack combiners one after another. Like, adding more and more essence to it and then finally sending it to the output.
It would lead to more entangled machineries, which is fun, but would require more monster combinations.
Anyways, I've had fun with it.